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Oblivion Quill Weave Rat Problem

Contents

  • 1 Quick Walkthrough
  • 2 Detailed Walkthrough
    • ii.ane Anvil Fighters Lodge
    • 2.two Rat Problem?
    • 2.3 Perhaps Bricks Would Piece of work
    • 2.four To Rat or Non to Rat
  • 3 Notes
  • four Bugs
  • 5 Journal Entries

OB-qico-FightersGuild.png

Azzan in Anvil wants you to come across Arvena Thelas regarding a rat problem in her basement.
Quest Giver: Azzan in the Anvil Fighters Guild
Location(south): Anvil
Next Quest: The Unfortunate Shopkeeper or The Desolate Mine
Reward: Level-dependent gold, consequence-dependent skill boost, possible promotion to Apprentice
Fame/Infamy: Fame +1
ID: FGC01Rats

My poor babies!

Quick Walkthrough [edit]

  1. Speak with Azzan; he claims to have a job that's perfect for y'all.
  2. Head over to Arvena'south house and ask her virtually her rat problem.
  3. Go downwardly to the basement to discover and kill the culprit. After, caput back to Arvena and speak with her again.
  4. Detect Pinarus Inventius and go hunting.
  5. Return once again to Arvena to detect your excursion wasn't very successful in solving her trouble.
  6. Follow Arvena's unknowing suspect effectually Anvil, watching for suspicious action.
  7. In one case you lot catch the person responsible, make a determination that will decide what advantage you receive.

Detailed Walkthrough [edit]

Anvil Fighters Guild [edit]

Speak to Azzan about Contracts then Rats to receive this quest. He claims that Arvena Thelas is having a problem with rats in her basement, but refuses to provide specifics. He says that you lot'll just have to go over to run across for yourself. Yous can find Arvena in her house, which is merely west of the north gate.

Could this be the problem?

Rat Problem? [edit]

When you talk to Arvena, you'll learn her "rat problem" isn't exactly what you lot would have thought it to exist. Patently, she loves rats and keeps some as pets. Lately, she has been finding them dead. Information technology is at present up to you lot to find out what'southward been happening. Head down to the basement where you should observe a starving mount lion attacking the rats. Kill the lion and then report back to Arvena. She'll enquire y'all to observe Pinarus Inventius, a hunter whose house is just on the other side of the road. Speak to him and follow him exterior the city. Kill all four starving mountain lions and get dorsum to Arvena.

Mayhap Bricks Would Work [edit]

When you return to Arvena, you'll larn that there is even so some other king of beasts in the basement. Kill that one and become back upstairs. Arvena will tell yous that she suspects that her neighbor Quill-Weave is responsible. She says that Quill-Weave has never liked her rats and has been sneaking around Arvena'southward business firm at night. If you lot talk to Quill-Weave, she'll deny any interest. You're going to have to take hold of her in the human action to make her confess.

Quill-Weave will go into sneak mode around viii p.1000. and head for Arvena's house. You lot can lie in wait for her there or follow her around Anvil till she gets at that place, if your Sneak skill is loftier enough. She drops some meat adjacent to the hole into Arvena'south basement, and y'all'll get a periodical entry; talk to her subsequently that and the truth will come out. Quill-Weave says that she didn't mean to lure the lions inside; she was just trying to lure the rats out and then that the guards would impale them. You tin can decide whether to continue her underground or non.

Quill-Weave'due south bait is attracting more than the rats

To Rat or Non to Rat [edit]

There are two options for how to finish the quest:

  • Tell Arvena that Quill-Weave had zilch to do with it, and Quill-Weave will give you a free ane-level boost in Acrobatics.
  • Tell Arvena that Quill-Weave was behind it, and Arvena will give you a free one-level heave in Speechcraft. Quill-Weave will still be available as an Acrobatics trainer simply she'll telephone call you a "rat" every time you speak with her, no matter how high her disposition is toward you lot.

Whichever selection y'all choose, Arvena gives yous the aforementioned level-dependent gold reward and your Fame is increased by one indicate. If this is the first Fighters Gild quest that you have completed, return to Azzan for promotion to the rank of Apprentice.

Following the completion of this quest, you lot can return to Azzan for another Fighters Guild quest, The Unfortunate Shopkeeper; or you lot can instead go to Cheydinhal and get the quest The Desolate Mine from Burz gro-Khash.

Notes [edit]

  • Impale the mountain lions in the basement quickly; if all the rats get killed, Arvena won't need your services anymore. This also happens if you kill all the rats before obtaining the contract. The quest will exist completed simply you lot will get neither Fame nor gratis skill grooming. Even if all the rats are killed though, you lot will yet be ready to be promoted to Apprentice rank without completing whatsoever additional quests.
  • Quill-Weave sometimes leaves Anvil to visit Chorrol. It'southward a practiced idea to employ your quest markers and world map to come across where she is, since there's no point in waiting outside her home if she'due south in Chorrol. If she'southward gone, she'll usually be back the next 24-hour interval.
  • For the first Fighters Guild quest in Morrowind, in that location is a lady who has a rat problem of a dissimilar sort. Perhaps coincidentally, her name is Drarayne Thelas.
  • Quests involving rats take been a running theme for early involvement in the Fighters Guild since Daggerfall. This is also implied by a rumor heard in Anvil later the quest is initiated: "It's ever 'rats' for the new associates. Is information technology some initiation exam or something?"
  • Quill-Weave refers to the meat that she leaves as rotten, but it is identical to whatsoever other that you might discover.
  • If you are in a rush, you can kill the lions yourself earlier Pinarus arrives at the location; he takes a long time to get there. Note that doing this will trigger a pocket-size problems and make Pinarus wait for you lot indefinitely. As a result, he will not exist available for grooming before you accept led him to where the mountain lions are, fifty-fifty afterward the quest is completed.
  • After reaching the Quill-Weave portion of the quest, she will identify meat next to the hole dark later night, and information technology volition accumulate.

Bugs [edit]

  • Speaking to Arvena Thelas before undertaking the quest while she is sitting on the bench exterior her house may break the quest, causing her to never return to her house.
  • It is possible for Quill-Weave to become stuck in Chorrol during her visit to Casta Scribonia.
    • Inbound Casta'due south business firm should make Quill-Weave leave and make her way back to Anvil.

Journal Entries [edit]

A Rat Problem (FGC01Rats)
Stage Finishes Quest Journal Entry
x Azzan has told me of a contract in Anvil with Arvena Thelas. I should speak to her almost a problem with rats in her basement.
twenty Arvena Thelas has rats in her basement, but they're non the trouble. She loves the rats, but she'southward been finding them dead. She would like me to become down and investigate what'south been happening.
30 I've killed a mountain lion in Arvena Thelas' basement. They must be sneaking in through a hole in the wall somewhere. I should tell Arvena what has happened.
40 Arvena Thelas was glad to know what was killing her rats, but she even so doesn't feel safe. She'd like me to speak with Pinarus Inventius about hunting down mountain lions in the area.
50 Pinarus has agreed to wait for mount lions with me. If we detect them, we'll kill them, and brand Arvena feel safer.
55 We've killed all the mountain lions Pinarus believes are in the area. I should return to Arvena Thelas.
60 I've told Arvena about the mountain lions, but she doesn't believe her problem is solved, equally there's a mountain lion in her basement now. I'll accept to kill information technology.
65 I've killed the second mountain lion in Arvena Thelas' basement. I should tell Arvena.
70 Arvena now believes that her neighbor, Quill-Weave, might be responsible. Arvena has seen her sneaking effectually outside the house at dark. I should sentinel Quill-Weave and see what she's doing. I should not let Quill-Weave see me, though, lest she get suspicious.
eighty I've seen Quill-Weave leaving meat outside Arvena Thelas' house. This must be what is attracting the mountain lions into town and into Arvena's basement. I should confront Quill-Weave.
90 I've confronted Quill-Weave, and she has admitted to trying to kill off Arvena's rats. She has promised to cease, and has asked me not to tell Arvena what she'southward washed.
100 ☑ Finishes quest I've told Arvena Thelas what Quill-Weave has been doing. She thanked me for my help, and has paid me for the contract. She's as well taught me a bit almost Speechcraft.
105 I've told Arvena Thelas that the problem has been solved, and she has paid me for the contract. I should see Quill-Weave and tell her I've protected her secret.
110 ☑ Finishes quest Quill-Weave thanked me for protecting her secret, and has trained me in Acrobatics for free.
200 ☑ Finishes quest All of the rats in Arvena Thelas' basement are dead. I've failed my contract.
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries practise non depends on the fashion in which the quest is washed.
  • Stages are not always in guild of progress. This is usually the instance with quests that have multiple possible outcomes or quests where sure tasks may exist washed in random lodge.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, just you may still receive new entries for that quest.
  • PC It is possible to use the console to advance through the quest by entering setstage FGC01Rats stage, where stage is the number of the phase you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more than information.

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Source: https://en.uesp.net/wiki/Oblivion:A_Rat_Problem

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